Stellaris technology id - Forgive my ignorance as a somewhat new player, but I often feel like there is a lack of good buildings to put on my Starbases.

 
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I did with "debugtooltip" but the ID is nowhere to be found for any technology. Species IDs can be read by hovering over a species in the species menu. there are 4 sections and each of them say theyre repairable with the right tech. Since this is a purely visual mod, it does not change checksum. Added the ability to resurrect your dead biological leaders and even make them immortal in the process!. 0 unless otherwise noted. You start off with three randomly pulled techs for each. Stellaris is a strategy evaluation game series set in the year 2200 in space. Reverse-Engineer Arcane Technology Options. Instantly research your chosen tech: Technology ID: research_technology tech_titans: resource: Gain chosen amount of chosen resource: Amount and resource ID: resource consumer_goods 1000:. Megastructures have changed significantly since I first wrote this article. Drumpf 7. While exploring the galaxy, empires may find abandoned gateways that were once part of a massive, galaxy-spanning network. GetName] crime. Advanced energy weapons require Rare Crystals and Exotic Gases to build and operate. Adds [amount] of skill levels to every leader under player control, default 1 [amount]. Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test - Technology Open Beta" branch. Omniconda Feb 27, 2018 @ 1:47am. )" Obviously, replace technology_id_here with the technology ID of your choice. A folder appears with the same name as the. Species IDs can be read by hovering over a species in the species menu. Arder May 30, 2016 @ 10:36am. 0 unless otherwise noted. Apr 6, 2017 882 865. event acot_test_event. Players can activate cloaking on any ship or fleet equipped with cloaking generators through the ship orders menu in the bottom-left. Ecumenopolis Megacorp. Now, open the Galaxy View and click on the Catapult icon on the bottom left bar. As the technology progress you gain access to better deflectors and thus are able to increase defenses of your units. ) + special techs (e. I'd like to research specific technologies without using the finish research and research all technologies commands. Pls update for 3. Subscribe to downloadAcquisition of Technology. After the research, it can be added onto new ship designs or used to update old ones in the auxiliary slot. Mar 13, 2023 · Stellaris Tech Trees. Complete list of technologies at Stellaris. I know you were talking about the auto research, it's one of those following the Self-evolving logic tech tree. I guess you're looking for tech_gateway_activation. You should now see a wider map and a circle to mark the 'throwing range' of the catapult. Learn how to use the research_technology command to unlock new technologies and discover new planets. To open the console, hit the Tilde [~] Key; to shut it, press the key again. Interact with the Curators to discover various histories and secrets. Adds an event to assign the machine_01 graphical culture to these ringworld megastructures if the constructing empire has that graphical culture. Instead of sending you in mod files (that you might. At first, only the smallest ships can be equipped with. You need to get 6 of any technologies from tier 1, 2, 3 and 4 (6 from each) and get lucky because it's a rare technology. It is very useful, especially if you are going for science rush. Какаю Стоя May 12 @ 4:23am. For example, if you have a late medieval age primitive, you can advance them to renaissance age by typing in: event primitive. A complete list of planet classes from Stellaris with their IDs for use in console commands, mods and cheats. 4 Stellaris Tech Id List – F to I. ; About Stellaris Wiki; Mobile view. Thread starter LordofMayhem; Start date Feb 9, 2020; Jump to latest Follow Reply Menu We have updated our. Physics research. Before players can build their first Orbital Ring Megastructure in Stellaris, they'll first need to discover and research the Orbital Rings tech. Per page: 15 30 50. In the 3. Star Wars: Fallen Republic is a total conversion mod designed to bring the Star Wars experience to Stellaris complete with ancient secrets, epic space battles, and political intrigue. I don't recall the exact command, but someone posted a question about that command not working it's. Psionic Barriers. A searchable list of all ship codes from Stellaris. This auxiliary component offers 1. One Tech that makes your warships slightly cheaper to upgrade. Might take a while, because there are plenty of techs and I want to split the commands for each tier + kind of tech (e. List includes cheat help and copyable codes. Mind Over Matter makes all of your biological pops Latent Psychics, slightly increasing their Energy and Research production. I don't know if it's a mod conflict, or if RNG is just against me, but I'm neck-deep in repeatables, and it still won't show up in the shuffle. However there is some compatibility issues with Zenith because you change your empire type. This ACOT Submod make changes to various defines and vanilla repeatables to make Stellaris fit with ACOT more. 0 unless otherwise noted. It was a long-awaited change since the meta seemed to be amassing Battleships with Neutron Launcers and going. Uncolonizable celestial bodies will be created as colonies but have no capital building. Also the component itself requires gas, so might need. An Endgame crisis will still appear no matter what techs you use. This page was last edited on 17 May 2016, at 02:30. Edit: It cost me 9. mod files as text files until you find the acot one. • 3 yr. There is also a mod that gives you 9 or 12 perk slots. Discover long lost and forgotten technologies, including the ability to create new celestial bodies, eradicate systems, or making self-assembling megastructure. This command gives you the relic with the specified ID. The base technologies requires significant society research to unlock and each terraforming project requires significant investments of energy and time. Not only that, but fans of the game can take it a step further and implement Console Commands and Cheats into the game for a bonus. Shuttle Crash. LemurFromTheId Mammalian • 4 yr. This page was last edited on 14 October 2017, at 12:31. While exploring the galaxy, empires may find abandoned gateways that were once part of a massive, galaxy-spanning network. @OP: you need an Ascension Perk ( gigastructural constructs) to get Tetradimensional Engineering. Stellaris 50705 Bug Reports 31371 Suggestions 19336 Tech Support 2933 Multiplayer 377 User Mods 4644 Stellaris AAR (After Action Reports) Console edition 1225 kemmy23 Colonel. 5% daily hull regeneration and 2% daily armour. ; About Stellaris Wiki; Mobile view. Having an industry scientist higher than level three gives you 25% extra chance of rolling the tech. By searching for its name inside that folder we find its localisation here:. Computer system. ) and want to talk about repeatable techs. AKA How to get Mega-Engineering 50-ish years into the game. ID Alpine: pc_alpine Arctic: pc_arctic Arid: pc_arid Continental: pc_continental Desert: pc_desert Ocean: pc_ocean Savannah: pc_savannah Tropical: pc_tropical Tundra: pc_tundra Tomb: pc_nuked Gaia: pc_gaia Relic: pc_relic Ecumenopolis (always arthropoid appearance) pc_city Hive: pc_hive Machine: pc_machine Orbital Habitat (uses the mammalian. Secrets Beyond the Gates is an official add-on mod extension of the main Ancient Cache of Technologies that explores the custom backstory of the origins of the Fallen Empire and the secrets that lies beyond the scope of the local galaxy. Colonization is the process of establishing control over an uninhabited, habitable planet with a Colony Ship. Note: Otherwise, try pressing the following key combinations: Alt+2+1. Forgive my ignorance as a somewhat new player, but I often feel like there is a lack of good buildings to put on my Starbases. research_techonology tech_*insert* mine_exotic_gases mine_volatile_motes mine_rare_crystals. Constructing a starbase requires first fully surveying the desired system. 7 Technology List – T to Z. Breakthrough technologies in Stellaris. The adoption and finisher effects both count as traditions in their own right, so starting a. research_techonology tech_*insert* mine_exotic_gases mine_volatile_motes mine_rare_crystals. Make sure to have two ascention perks free, one for cyborg and one for become actual synths. >>> = RESTART: C:\Users\Siveen\Documents\Stellaris Modded Tech Tree\1_Modded_Tech_Relations_Generator. But i just noticed my new species cannot use transgenesis traits after getting those tech, even if did that naturally (getting plantoid species, slaying leviathan, etc) (no console commands). The techs themselves are stored in the zip under common/technologies/ (arbitrary technology category here). A: A black hole, if you're noticing that the green marker that usually appears when using the build megastructure button on the construction ship isn't there, that's a vanilla issue, the same thing occurs with matter decompressors. The mod uses events to change the existing planets after the game starts and does not add more planets to your game, aside from the 3 stated above and those three scales to galaxy size. Stellaris Building ID List. the tech i researched which i thought was going to enable repair was the Restore Megastructures research. 0 unless otherwise noted. And quite early in the game. Vulnerable to kinetic weapons. Many chapter rewards are a number of minor artifacts. it is possible to direct your research to favour a. Megastructures have changed significantly since I first wrote this article. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Fallen Empires own highly valuable systems. additionaly make some megastructures of stellarbone via. If you support us. This page was last edited on 26 April 2018, at 20:04. This category is for all technology material. ; About Stellaris Wiki; Mobile view. Covering factions, ships, techs, economy, and events in the Star Wars: New Dawn mod. go to C:\Users\*your user*\Documents\Paradox Interactive\Stellaris\save games\*the game you want* open your desired save file with winrar/7zip (first one is the last saved) you should see something like this. This is reduced by the Slingshot to the Stars. 개요 [편집] 전략 게임 스텔라리스 의 치트키와 콘솔 명령어를 정리한 문서. [deposit id] effect add_district =. 10 Stellaris Tech Tips I Wish I. I think Mohammed is from the future, so I just ignored it. Advanced shields require Strategic Resource to make. I've been playing with this mod and sets of submods for a while now and I quite enjoy it. I use a mod that have 1000x tech/tradition cost. ; About Stellaris Wiki; Mobile view. Home to tools, guides and resources for the everyday. A compatibility mod merging the three tradition paths added in Gigastructural Engineering & More into a single tradition in the style of Forerunner - A Traditions Overhaul. Most relics have a cooldown of 10 years, but. • 3 yr. The Chosen of Zarqlan: Empire Modifier. This page was last edited on 4 May 2020, at 16:36. The Ship Designer (Hotkey F9) is where players may create, update and customize ship templates and defense stations. High King Sverker takes a break from the year's campaign to visit one of Áslaug's friends, the Countess Maria Sophia of Sneeze-cough-and-arkle-on-the-river. 0 unless otherwise noted. Each task has similar wage and you must effectively manage each of them. There is nothing surprising about it. Sends a diplomatic command from the target to the player. An updated, complete list of all events in the Stellaris video game including those from the Leviathan DLC for use in cheats and console commands. At a basic level, terraforming involves taking a habitable planet and converting its natural state into one that is more aligned with the needs of the species you’re playing as. i would add an image if i could, but my cloaked science ships can pass through closed borders and hang out in closed territory so long as they arent detected. My guess is "gas" or "gasses" or "exotic_gasses" Should give 5k. 3 Stellaris Tech Id List - C to E. This page was last edited on 14 October 2017, at 10:48. Not quite. Also this mod gives alternative ways of getting some researches. Your Overbearing Grandparent 3. This is just to update the event IDs if you get one but not the other and want to trigger it via the console. Per page: 15 30 50. 0 unless otherwise noted. You need to have at least 6 technologies of the. Stellaris is a sci-fi grand strategy game set 200 years into the future. You can see the image above on how to create a Pach for other mods. Increasing the number of research alternatives allows for better control of what can be avoided. research_techonology tech_*insert* mine_exotic_gases mine_volatile_motes mine_rare_crystals. 6 Beta] Integrated Cybernetics. Hyperb0realis • Driven Assimilator • 2 yr. A searchable list of all Stellaris Building IDs for use in console commands on Windows, Mac and Linux (Steam). 4 Tier 3. • 7 yr. Thanks for a great mod!. At a basic level, terraforming involves taking a habitable planet and converting its natural state into one that is more aligned with the needs of the species you’re playing as. Open console by pressing ~ and enter “research_technology (technology_id_here)”. If a site is created this way, the chance is reduced to 0. Trying to find a way to use the console to unlock construction of habitats from the get-go, but I'm not able to find out the technology id for habitats, if. You can see the image above on how to create a Pach for other mods. As a rare tech, Basic Cloaking Fields has a small chance of appearing among Stellaris' semi-random tech choices each time a player finishes a Physics tech, but the odds can be boosted. This mod adds 62 new weapons to extend the vanilla weapon tree, with the aim of doubling the number of weapons and technologies in a way that is vanilla friendly. You'd need at least one pop of fungoid/plantoid to unlock botanical transgenesis, and one lithoid pop to unlock silicate transgenesis. event acot_test_event. 0 unless otherwise noted. Stellaris [3. This article is for the PC version of Stellaris only. Crystal Manufacturing is "tech_rare_crystals". Please disable mods for the Technology Open Beta, they are likely to break. How it feel like to have 20 millions credits worth of production but no one in the Sector want to declare war on you. Sci-fi strategy game Stellaris' latest Story Pack DLC, First Contact, now has a release date and will rolling out the red carpet for new galactic guests on 14th March. add modifiers add/substracts a set amount of a resource or attribute to a scope; mult modifiers increase or decrease the amount of a resource or attribute by a percentage; reduction modifiers divide an amount of a resource or attribute by a set amount; These affect the resource or attribute amounts in different ways. The command in question is research_technology [technology id] There is a website related to all that but it's pretty much outdated. 0 unless otherwise noted. To open the console, press ~ and then enter "research_technology (technology_id_here. This page was last edited on 14 October 2017, at 11:44. Im at 2350 as the standard human federation and can choose "mind over materie" "engineered Evolution" and "synthetic evoltution" but i cannont find the tech for "the flesh is weak". Jul 18, 2022 · 1 How to use the Tech Id Cheat? 2 Stellaris Tech Id List – A-B. Jul 20, 2019. I don’t know if it’s a mod conflict, or if RNG is just against me, but I’m neck-deep in repeatables, and it still won’t show up in the shuffle. event acot_test_event. GetName] crime. Additionally, there is a much greater chance. Megastructures are colossal constructions. When the anomaly is investigated it grants a very large amount of society research and issues a special project on a. Date Posted: May 16, 2016 @ 11:57am. Stellaris has more distinct ID tags than other grand strategy games, such as species, empire, specific leaders and so on. A complete, searchable list of all Stellaris traits along with their keys (IDs) for use in cheats, mods and console commands. 0 unless otherwise noted. Secrets Beyond the Gates is an official add-on mod extension of the main Ancient Cache of Technologies that explores the custom backstory of the origins of the Fallen Empire and the secrets that lies beyond the scope of the local galaxy. add_anomaly WAT_PLANET_CAT. The planets of their capital systems in particular are fully developed, filled with enough City Districts to unlock all build slots, and contain various special buildings built using ancient technology that have exceptionally high output and are otherwise unavailable - even an Awakened Empire cannot build more of these. debugtooltip doesn't appear to work. This page was last edited on 9 November 2023, at 21:08. Sort by: Open comment sort options. After the research, it can be added onto new ship designs or used to update old ones in the auxiliary slot. 8 AI Update Type 3. Content is available under Attribution-ShareAlike 3. Adds [deposit id] resource deposit or planetary feature to the selected celestial body. Assuming it's just a regular system with no nebula, black hole, settled planets, etc. Content is available under Attribution-ShareAlike 3. event acot_test_event. 4, in a heavily +100 modded environment, and can verify that it seems to be working quite well showing the base game technology trees from the time it was last updated; useful mod to help navigate the often quite chaotic ways technology works in Stellaris. First, there are only 4 physics repeatables: Energy production. In order to get the next tier to even potentiality roll, you need 6 (?) techs from the previous tier and category researched. 0 unless otherwise noted. For version 3. The ID of the megastructure you wish to create. Sort by: Open comment sort options. It was released worldwide for Windows, Mac, and Linux on May 9, 2016. Stellaris\common\technology 00_phys_tech. This command bypasses the normal time and resource constraints on technology research. Planet modifiers. Research insights: effect give_technology = { tech = tech_repeatable_lcluster_clue } Research the L-Gate Activation Tech: effect give_technology = { tech = tech_lgate_activation } Check for gateway within borders (creates special project to activate gate): event distar. Adds [amount] of skill levels to every leader under player control, default 1 [amount]. Stellaris 2. ; About Stellaris Wiki; Mobile view. Rogue Agent. 5 for Technocracy Civic) Research Leader (Physics): • Is Particles Expert (×0. For example, all Desert planets can become a Desert, Oasis, Dune, Coastal, Outback, Aquifer, or Salt World. Each game or software might support slightly different kinds of content in their Workshop, so it's best to check out the official documentation for more details on what can be created and shared in that area. This is just to update the event IDs if you get one but not the other and want to trigger it via the console. Ascension perks [edit source]. If a ringworld is built inside the L-Cluster, the uninhabitable sections may. repeatable techs. Well it is Oct 2023 now and 3. I think Mohammed is from the future, so I just ignored it. Anything bthat digs deeper in the techs is also good. As mentioned for megastructures you'll need to unlock the ascension perk. ; About Stellaris Wiki; Mobile view. Members Online I wish Plantoids used only energy and have some other traits signifying their uniqueness much like Lithoids have. 4 items. If I recall correctly, the tech identifier is tech_void_born_1 or something like that. Stellaris\common\technology 00_phys_tech. 0 unless otherwise noted. 8 I didn't run into any issues, but it's always possible I could've missed something. The mod is fully compatible with save and other mods. r/Stellaris • My Dune inspired factions. stage 4 tonsil cancer life expectancy, stepsister free porn

As the technology progress you gain access to better deflectors and thus are able to increase defenses of your units. . Stellaris technology id

However there is some compatibility issues with Zenith because you change your empire type. . Stellaris technology id sonos s2 download

This page was last edited on 17 May 2016, at 02:30. Jump to latest Follow Reply. Stellaris Cheats is the only complete, up-to-date website dedicated exclusively to console command and cheat documentation for Stellaris on PC and Mac (Steam). Because, as is turns out, the Birch World is gigantic and Aeternum only occupied about a percent of it. Content is available under Attribution-ShareAlike 3. ; About Stellaris Wiki; Mobile view. Why not to name it like "tech_thrall_world") 4. Learn more about Acquisition Of Technology at GameJunkie. research_technology: research_technology {tech id} Use this command to research a specific technology. Find all Stellaris technology IDs for research, engineering, physics and society in this searchable database. I've been playing with this mod and sets of submods for a while now and I quite enjoy it. add modifiers add/substracts a set amount of a resource or attribute to a scope; mult modifiers increase or decrease the amount of a resource or attribute by a percentage; reduction modifiers divide an amount of a resource or attribute by a set amount; These affect the resource or attribute amounts in different ways. Stellaris has more distinct ID tags than other grand strategy games, such as species, empire, specific leaders and so on. Society research. The Fallen Empires thought they mastered the Enigmatic Power, their dark matter and energy weapons supreme. About this site. Any other - restart until you get it, survey everything. It requires you to be able to build the hrae-mc, the matrioshka brain, and the gargantuan Ringwould, and you get a 1. Enter the name of a ship to filter the entries in the table. Added the ability to resurrect your dead biological leaders and even make them immortal in the process!. If you want to research only non-repeatable tech that isn't creature or crisis technology, run the following command: research_all_technologies. As with all Paradox games, Stellaris is moddable to a great extent. Have Researched at least six Technologies in Tier 1. As Gigastructural engineering stands (as far as I know), you require 3 things to get the EHOF; Complete the Hieroglyphics Archeological site. Faster-than-light travel, often abbreviated to FTL, is the method by which ships traverse the vast emptiness of space between star systems. They cannot be built in orbit of a celestial body that has an uninvestigated. Longer games means more time to build megastructures. Stellaris Modifier ID List. This command will make all AI empires accept player proposals. Crystal Mining is "tech_mine_rare_crystals". Most archaeological sites are revealed by surveying, with a 1. Cracked World Distant Stars. Content is available under Attribution-ShareAlike 3. 0 unless otherwise noted. Stellaris Building ID List. By searching for its name inside that folder we find its localisation here:. Dark Matter Power is a technology in Stellaris, a grand strategy game set in space. 0 unless otherwise noted. - Stellaris Modding Den Community, learned many useful stuffs there. Physics research. How to Use Cloaking in Stellaris. Content is available under Attribution-ShareAlike 3. Inside the file it will have a line path="<path to mod location here>". I just slap another crew quarters on, or maybe one of the defensive modifier ones. It is worth noticing that field manipulation research increase the defense of planetary fortifications. Tech ID. ; About Stellaris Wiki; Mobile view. Stellaris Dev Diary 283 has dropped and we now have a first look at the new cloaking technology coming with Stellaris First Contact Story Pack! We are also b. • 3 yr. Instead of sending you in mod files (that you might. A searchable list of all deposit codes from Stellaris. 0 unless otherwise noted. Oct 4, 2021; Add bookmark #8. Few vanilla files were harmed in the making of this mod, so it is in theory compatible with nearly everything. Also try stopping the excavation before assigning a new scientist. The problem is that you are Materialists. Content is available under Attribution-ShareAlike 3. ; About Stellaris Wiki; Mobile view. The idea should be easy to do, the mechanic proably not so much. Terraforming is the act of changing the planet classification of a planet in order to make it more habitable for the empire's species. Usage Open console by pressing ~ and enter "research_technology (technology_id_here)" Example: research_technology tech_starbase_3 Technology IDs. This page was last edited on 7 April 2018, at 14:36. I know you were talking about the auto research, it’s one of those following the Self-evolving logic tech tree. Terraforming is the act of changing the planet classification of a planet in order to make it more habitable for the empire's species. This category is for all technology material. 7 Technology List – T to Z. Empires can initially store up to 500 Astral Threads. 0 unless otherwise noted. Use the debugtooltip console command in-game and hover your mouse over the specific species in the species menu, on the pop-up you will see [ID: #] with # being the <species ID> ". Each start system can have between 2 and 15 celestial bodies. The author of this thread has indicated that this post answers. This mod is not Iron Man compatible! If you would want a ZoFE like experience, it is recommended to use Dawn of Ascension (DoA) which has built in compatibility with this Mod. Society research. ASGeek2012 Colonel. These technologies allow you to add Lithoid traits to non-Lithoids, Plantoid traits to non-Plantoids/Fungoids, and if you’ve harvested the DNA from certain Leviathans, you can splice some rather special traits into. These technologies are characteristically marked in purple. Stellaris has more distinct ID tags than other grand strategy games, such as species, empire, specific leaders and so on. Each planet has a small chance of containing a modifier that will affect the colony should the world be colonized. Content is available under Attribution-ShareAlike 3. Bozidar Radulovic. research_all_technologies 1. This Mod Adds Ancient Caches of Technologies: Sins of the Fallen Empires to the Stellaris Game. They're sort of mini-psi-shields that cost far less energy than even normal. A complete, searchable list of all Stellaris traits along with their keys (IDs) for use in cheats, mods and console commands. event origin_tech. You'd need at least one pop of fungoid/plantoid to unlock botanical transgenesis, and one lithoid pop to unlock silicate transgenesis. Stellaris Building ID List. Since this is a Story Pack, it's not a full expansion. Planet modifiers. Basically, picking that technology (whatever it is) is going to make an end game crisis revolving around that specific tech way more likely. research_all_technologies 0 10 → Gives you standard tech + repeatable technologies (10x) research_all_technologies 1 10 → Gives you. Go to Stellaris r/Stellaris. Stellaris enhanced mod collection. Habitat technology id? HaukHans1. A new player intent on learning the game in a serious capacity will have to keep the wiki open, and spend time watching the "up and coming" guide videos online (because older ones are basically. Use the "Table View" and "Card View" buttons to change the way the codes are displayed. It used to be called Starfarer. - All supporters. Your email address will not be published. ; About Stellaris Wiki; Mobile view. Jump to latest Follow Reply. Find the IDs of all Stellaris technologies and their effects with this searchable and complete list. Mod pack containing Gigastructural Engineering, Planetary Diversity, new Traditions and Ascention Perks, improved Galactic Community, Guili's Planet Modifiers and a bunch of shipsets. additionaly make some megastructures of stellarbone via. First, get the pylon tech. research_technology [technology ID]. When any owned ship enters a system or passes within its sensor range, any habitable planets in the system. For your main ruler who will have an ID of 0, you could enter: add_trait_leader 0 and this will give you a list of all the traits that you can add to that current leader and the number ID to make it easier. News About us Careers Join our playtests Media contact. You can build cloaked ships and the cloaking tech level competes with the sensore tech level, with an additional bonus of an accension perk being used for either total. @DALEK1 Selecting the planet the site is on and then using the console command ' effect archaeological_site = { reset_current_stage = yes } ' might do the trick. I'll post a link here when it's on the workshop. Learn how to use the research_technology command in Stellaris to research any technology type with the specified ID. Climate Restoration. " Extra Ship Components " aims to provide an extended and expanded technology tree, adding advanced weapons, shields and armor. By searching for its name inside that folder we find its localisation here:. Use the effect activate_gateway = yes under Megastructure scope to activate it. The achievement says: Research 12 pre ftl insight technologies. FTL drives are improved with advancing technology, eventually unlocking drives which can "jump", moving from one system to another in an instant. IDs refer to the internal names used by all assets within the game files. You use it by typing research_technology followed by the specific ID of the technology you want to research. ' One of its key features. Enter the name of an anomaly to filter the entries in the table. . blackpayback