Eu4 ideal army composition - In the lands that hordes typically fight in this will.

 
There are quite a few things to consider when forming an <b>army</b>. . Eu4 ideal army composition

Reply More posts you may like. Ideally you want cannons on the back row and infantry/cav (Composition depending on the nation you are playing) on the. Jump to latest Follow Reply. In the case of multiple attacks from different directions, the worst modifier is used for the whole attacking force. 0 unless otherwise noted. r/eu4 • Ideal army composition in 2023?. All credit goes to the original creators linked in the spreadsheet. 7-22-2019 MSDS Urea PKT-ind. But in EU4 every nation across the entire world has to start with 4-30k men. • 1 yr. So your stacks should be something like 46-0-36. Aside from fixing zombie regiments, the most important changes (in regards to this. The only differences between Three Leagues and Prussia are that it's 15% vs 20% on infantry combat and 10% vs 20% morale. There are quite a few things to consider when forming an army. A place to share content, ask questions and/or talk about the grand strategy game. Remember, no amount of land force limit will let you cross a straight that's blockaded (such as at Constantinople). A place to share content, ask questions and/or talk about the grand strategy game. 2K votes, 82 comments. 323K subscribers in the eu4 community. Jul 18, 2018. You want equal frontline and equal backline so the infantry doesnt clog up the battle when the width is used up. -20% from opnion. As idea groups I would recommend Trade, Economic, Defensive and Quality (not in this order) as you want to dominate the Lübeck Trade Node and the last three as they stack nicely with your National ideas. Im currently playing as Russia and Im wondering how I should organize my massive military. Otherwise, you’ll want to fill the engagement width with fighting ships. No costs for reinforcement means merc infantry is more. r/eu4 • Ideal army composition in 2023?. At mil tech 16 it says ideal army composition consist of 66 units (32/4/30). before the release version. Later Muguhals. So combat width is for each of the two rows. 5, or 12. This decision is always available and gives information on the best army composition based on your current military technology. Army Composition Spreadsheet? I remember seeing an ideal army composition spreadsheet on this sub a few times, but I cant seem to find it again. HRE can form Persia and then Persia can form the Roman Empire. I was also techs ahead of everyone else. It isn't. No idea if this is "ideal" - I think ideal changes every unit upgrade and depending on terrain, tech group, leaders, ideas, etc. Damn, thanks for the comprehensive answer. Doing a Holland -> Netherlands run, what are good ideas? I took Exploration first because I want a colonial empire, not sure what to do next. Multiplayer - YES. Prussian armies are beastly, yeah. These stacks will siege for you, and the moment you. Stack wiped my army completely. A lot of the time, especially in singleplayer, you probably get a lot more out of having two inefficient armies than one optimal army. Aside all the other useful tips I would add that your naval maintenance seems a bit high, half of your army maintenance, which usually shouldn't be the case. Husar adds recon to the stack, which kills off enemy dig-in boni. Infantry and cavalry can attack from the frontline while artillery can fire from either the frontline or the backline. Typically, this is made up of 3 different types of units to fill the Primary, Secondary. Aristocratic, Aristocratic-Econ, Trading in Livestock/Iron, and no-Syncretic Tengri, will cut down the cost from 10/25/30 to 7. Army composition = (A = W) + 4C + (Ax2 or Ax3)I, where A (rtillery), W (idth of combat), C (avalry) and. Depends on how much losses you assume to get. Try to get a general with a high shock pip. Last edited by Lembley42 ; Mar 5, 2017 @ 5:38pm. For a normal army you should have 4 cav in a full fighting stack. Then take combat width and subtract the cavalry number for infantry. Aug 6, 2020 @ 6:38am. r/eu4 • Ideal army composition in 2023?. So you're at 32 combat width before terrain modifiers. -20% no-syncretic Tengri. You must be a Barbarian Tribe. Other options include manpower, army tradition and advisor :) Request 2. I assume it's for the western tech group. That way you get a full sized army in the battle. Spent almost a century uniting Japan only to get railed by Korea when they demanded I cede them Izumo. My general was pretty basic. Regardless the exact numbers of the army composition, keep in mind that you should keep smaller separate stacks nearby in order to avoid attrition, since the ideal army composition usually requires more troops than the supply limit in most of the provinces. That's technically ideal army composition, but depending on your national ideas and how you're playing you may want to build them slightly differently. Contents 1 Recruiting an army 1. A place to share content, ask questions and/or talk about the grand strategy game. 323K subscribers in the eu4 community. I'm thinking Trade, Expansion, Humanist, and Innovative would all make sense, but I don't know which to do second. Europa Universalis IV (EU4) is a strategy game that demands careful planning and tactical skills, and a crucial aspect of the game is your army’s. UziiLVD • 3 min. 8K votes, 102 comments. ago • Edited 2 yr. That army would take a lot of attritions. 324K subscribers in the eu4 community. Yes, but you don't have to lose your entire army or any land because your scutaged vassals don't get called in even if they control Maine. 322K subscribers in the eu4 community. 325K subscribers in the eu4 community. 29 Korea is Best Korea. The impact of modifiers really drives home what you also mentioned about the tedious micromanagement for army composition when tech changes. Heavies take up 3 width, galleys 0. As is the case for many strategy games, context may significantly change what you are going to need. 33 votes, 28 comments. Hello everyone and welcome to the dev diary regarding a new update for Formables Expanded! This update has long been in the works and backed up a bit due to personal matters on my end, but finally it’s here and ready to be played. Build Transports in sufficient number to ferry your largest army, no more. For example, Poland, with a +33% National Idea, and 60% insufficient support limit, should use roughly 3:2 or 1:1 infantry-to-cavalry ratio, rather than the usual 2-4 cav on the flanks and the remaining combat width filled with infantry. Maximilianne • 8 yr. Experienced casual player here, pretty new to Ironman. mushroom57 • 2 mo. Your army's width is dictated by your current Military Technology level. The only actual looser of this war is my computer which is dying right now due to the giant war. Hello everyone and welcome to the dev diary regarding a new update for Formables Expanded! This update has long been in the works and backed up a bit due to personal matters on my end, but finally it’s here and ready to be played. A place to share content, ask questions and/or talk about the grand strategy game. A place to share content, ask questions and/or talk about the grand strategy game. Sang-e-Meel Publications. Hello again r/Eu4! Last year, I created this infograhic guide to help the community with their army and navy compositions. The "ideal" army composition would be something along the lines of 10 infantry/ 6 cavalry / 16 artillery. I just started playing as Oirat and have formed Yuan and I'm on military tech ten. Yesterday I learned that controlling an enemy fort during war will cost fort maintenance. The "ideal" army composition would be something along the lines of 10 infantry/ 6 cavalry / 16 artillery. Ludi et Historia. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by. Army composition matters for battles only, for sieges use as many cannons as you need to effectively siege. Request 1. If you start a siege hover over the number that level indicates fort level and it will tell you that you need x cannons to effectively siege this fort or something like that. It really is that important to have arty. We can agree that cannons are needed, so you overall have as much of them as you can. If you want to become a better player, stop using speed 5. r/eu4 • Ideal army composition in 2023?. Some have the age-old school of thought that early-game artillery is only useful in sieges and you should stick as many cavalry into your armies as you can afford without going over the mixed arms bonus (50%). They're an abstraction of the various interactions two armies within the same province will engage in as they bump into and chase each other around until one army is crushed completely or flees the province. If I've understood the mechanics correctly, the ideal is:. I use 18-4-10, splits up really well for sieging and can sit on alot of provinces early game without taking attrition, then stack them up for late game or big fights. After tech 16, pick inf with the best defensive fire pips. There are some new mechanics but none that are exclusive to Germany. What do I do?. I am playing as a non-Tengri horde, so I can only have 75% cavalry ratio. Basically, constantly fight battles, so you have good generals, then have your army in two stacks, wait for enemy to siege a fort, let them take attrition and lose morale (also best case scenario it’s a mountain fort, next best is highlands or hill fort), then send in one army, and send in the other 6 days or so later. One may say that there is no single best Army Composition formula. 145 votes, 10 comments. But they only lost 5000 troops, and I lost 10000 troops. Note this is irregardless of if you are attacking or defending. Having a much stronger army than them. Once you've moved your troops into enemy territory you abandon the colony. A place to share content, ask questions and/or talk about the grand strategy game. A 5% discipline advantage turns a loss by 5% into a win by 5% and a 10% discilpine advantage in the same battle goes from 5% loss to 13% winning. Currently I got the highest morale in the world and one of the highest discipline. Later in game I usually go to x+4, having maintained the same cavalry in each army. Once you've moved your troops into enemy territory you abandon the colony. I know of the spreadsheet except it recommends over 60 regiments. I won the battle. This guide will also cover the topic of fire and shock, how those two modifiers influence battles, and how the importance of fire increases as the game progresses. 319 Sort by: Open comment sort options Ravens1945 OP • 1 yr. The combat width thing is. This is our Unit Composition Guide for EU4. As an example of composition. Even without Econ, the cost would only be 21% higher, while your damage. Trabajo Fotogrametria -. Crossings/Landings - Same as the terrain really. Cost wise, there are many modifiers in your disposal to cut down the cost difference by a lot. But I cap cavalry out 6 regiments per armee. Edit: So from what I read the ideal composition should be 16 inf, 4 cav, 20 arty. At mil tech 16 it says ideal army composition consist of 66 units (32/4/30). In this guide, we will reveal the best army compositions for different stages of the game, from early to late game. r/eu4 • Ideal army composition in 2023?. How Army Composition Works · The base ratio is 50 percent, so an army with 22 units of infantry shouldn't have more than 11 units of cavalry. A transport stack with many ships as your standard army composition (i. HRE can form Persia and then Persia can form the Roman Empire. 322K subscribers in the eu4 community. You'll want combat width +5 of cav at least, plus 10 to 15 artillery for most armies with 1 army with full combat width artillery. A transport stack with many ships as your standard army composition (i. Understood, thank you!. r/eu4 • Ideal army composition in 2023?. base is 15. I know Poland relies more on cavalry than normal,. The Best Army Composition in EU4. Im currently in my Rassids run. 16-4-10 for a 30 stack is probably the best way to go. For example, Poland, with a +33% National Idea, and 60% insufficient support limit, should use roughly 3:2 or 1:1 infantry-to-cavalry ratio, rather than the usual 2-4 cav on the flanks and the remaining combat width filled with infantry. Currently I got the highest morale in the world and one of the highest discipline. Your army's width is dictated by your current Military Technology level. your army comp should still be: Ideal army composition (for the same countries :P): CW-4 in infantry | 4 Cavalry | 4-6 Artillery (only 6. For a normal army you should have 4 cav in a full fighting stack. A place to share content, ask questions and/or talk about the grand strategy game. r/eu4 • Ideal army composition in 2023?. 33 votes, 28 comments. Crossings/Landings - Same as the terrain really. Rough terrain gives from -1 to -2 combat penalty for the attacker and is added to river. 1K votes, 159 comments. A place to share content, ask questions and/or talk about the grand strategy game. Also sometimes you will need these extra transport ships to match the opponent’s fleet in all the harbors you want to blockade so it takes a lot more micromanaging than a simple war on land. A place to share content, ask questions and/or talk about the grand strategy game. As idea groups I would recommend Trade, Economic, Defensive and Quality (not in this order) as you want to dominate the Lübeck Trade Node and the last three as they stack nicely with your National ideas. 324K subscribers in the eu4 community. if you hover mouse over the gun in. One may say that there is no single best Army Composition formula. For example, at tech 32, an ideal army composition before considering monetary costs or supply limits would be: 42-46 infantry, 10 cav (optional), and 40 artillery. Hey y'all, so I'm a bit new to EU4, only have about a hundred hours, and the thing that confuses me the most is army composition. It increases as you purchase more technology levels. Additional comment actions. Aside all the other useful tips I would add that your naval maintenance seems a bit high, half of your army maintenance, which usually shouldn't be the case. I like to use a ♥♥♥♥♥♥♥♥ of small armies, usually moving together, so I can have some modularity and detach to siege quickly. Armies: Have 1 “kill army” (perfect combat width and such), 1-3 “seige armies” (tons of cannons), and the rest as extra manpower/general seige as your economy permits. (I chose reinforce the sygnakhs over Korea's righteous army here because it seems more reliable since you. Over in Asia, we have a very thicc Chagatai, Korea taking part of Japan, and a pretty dominant Bahmanis. I try to keep it at least positive, at zero I always seem to be more open to general disasters such as civil war internal conflict. That way you get a full sized army in the battle. Before that at least 1. Haven't played since the estate change so look at what. Ludi et Historia. I just attacked a Commonwealth 25000 army (mixed types) with 40000 troops (100% cavalry). Ahah, I did some looking into this, and there's a few things that can happen to make Rome into a crumbling mess. The jist is that there is a fairly hard limit on how many ships can fight at one time - unlike combat width it doesn't go up with tech. You surely know the wiki-charts showing how unit-pips increase for each tech-group and that there are several steps shifting the effectiveness of units from infantry to cavalry and back. If you want to scale up the size of your stacks without running into attrition issues, move your stacks in half-stacks of whatever half your normal army size is. I'm more practical when it comes to army composition (subdividing into equal composition armies, etc). Gommans (2022). If you want to become a better player, stop using speed 5. There's more or less no reason to not just use all 1:1 cav/cannon armies unless the 100% ratio thing changes for some reason. Like the berserker at Stamford bridge. if you hover mouse over the gun in. The game takes a lot of things into account when calculating the outcomes of a skirmish and knowing how to. You surely know the wiki-charts showing how unit-pips increase for each tech-group and that there are several steps shifting the effectiveness of units from infantry to cavalry and back. 269 votes, 15 comments. Add the 5% discipline to that and it means you'll do 19% more casaulties/morale damage on average. 324K subscribers in the eu4 community. 325K subscribers in the eu4 community. I started visiting this forum after I got EU4 and I've seen several helpful posts and discussions on this sub-reddit explaining optimal army composition and formations. 322K subscribers in the eu4 community. 322K subscribers in the eu4 community. A place to share content, ask questions and/or talk about the grand strategy game. An ecample would be in 1710 I sent an army of 10k infantry and 10k artillery as Portugal to fight Holland. Been playing EU4 off and on for a number of years now, and for a while I've been running an army composition of having 4 cavalry for every stack I have (assuming I can afford them, ofc). Glom them together into a huge fleet in war time, and they'll make up for their individual weakness with sheer volume of fire. So to limit attrition split it in 2 groups . There are good ones. Hordes start with a 75% limit, so going half infantry half cavalry is a good middle ground that leaves you. Legitimacy depends mainly on how strong a claim your ruler has, prestige you gotta go to war and win battles and the war is the easiest way to increase it also find a +1 diplo rep advisor. An ecample would be in 1710 I sent an army of 10k infantry and 10k artillery as Portugal to fight Holland. Go to eu4 r/eu4 • by. A place to share content, ask questions and/or talk about the grand strategy game. Armies: Have 1 “kill army” (perfect combat width and such), 1-3 “seige armies” (tons of cannons), and the rest as extra manpower/general seige as your economy permits. Merc infantry to siege/fill out the ranks a bit. 4 cavalry because more is useless, infantry to fill the numbers and 20 artillery because you have to have the same number of arty and frontline units for balanced damage and morale. Heavy Ships are the kings of naval warfare, but. 1K votes, 159 comments. All credit goes to the original creators linked in the spreadsheet. A 5% discipline advantage turns a loss by 5% into a win by 5% and a 10% discilpine advantage in the same battle goes from 5% loss to 13% winning. Was playing a game as Ashikaga > Japan. Your infantry:cavalry ratio might vary by nation, but basically I use Cavalry = Mil Tech / 2. Building are important in poor regions such as Brandenburg, but be considerate of the building slots occupied. Armies: Have 1 “kill army” (perfect combat width and such), 1-3 “seige armies” (tons of cannons), and the rest as extra manpower/general seige as your economy permits. As an example of composition. Army composition guides in eu4 are hard to come by and are varied, but this army composition guide is from a player with 6k+ hours in the game. 323K subscribers in the eu4 community. So a good army composition might be 32 front row infantry + 8 spare units = 40 infantry and 21 artillery to get the maximum siege bonus on a star fort capital (level 6 + 1). If you often are doing big battles (like in multiplayer) you need multiple cannon stacks to reinforce with, since cannons now take morale damage and will retreat as regular infantry after a while. 322K subscribers in the eu4 community. Quality will help your cav almost as much, and also boost your navy. Like the other users, I can confirm that this isn't working as intended. Then take combat width and subtract the cavalry number for infantry. Now you have a 70% for inheritance. 5 times the cost) giving you an edge against a difficult opponent. Exceptions are nations which can stack cav modifiers like poland or hordes. There are over 20 new tags here for “Update 1. If you're planning to blob to Africa into Spice Islands then the Genoan trade node is the better option between English channel and Genoan trade node. Im currently playing as Germany and I just want to know what a good army composition would be. chronicalpain • 3 yr. Log in to Reddit. Almost always I keep a 3-1-2 composition until mod-game, when I switch to a 5-2-3 composition, then in late-game to a 5-1-3 with bigger overall stacks. Max is 90, actually, but eh. I was wondering if there are any other ways to maximize army effectiveness. Part 3 of a 4 part series on basics of combat and combat related mechanics. Managed to dev renaissance in Qarshi,. Year is 1477. I'm thinking Trade, Expansion, Humanist, and Innovative would all make sense, but I don't know which to do second. That way you get a full sized army in the battle. If you send in excess ships, your backup will be left sitting around doing. UziiLVD • 3 min. 2 Portuguese (in South America) and 1 French. Cost wise, there are many modifiers in your disposal to cut down the cost difference by a lot. You should smack the hell out of anything. Infantry and cavalry can attack from the frontline while artillery can fire from either the frontline or the backline. 0 unless otherwise noted. Make your army big. 8K votes, 204 comments. This page was last edited on 10 April 2015, at 21:07. Best Army Composition? I usually create my armies with decreasing ratios of infantry:cavalry:artillery, but I've noticed that the AI uses a lot more artillery than I do, and that it often deals me a big blow right at the beginning of fighting. Jump to latest Follow Reply. Leaving 1 big army to defend your territory and chase them away. I know of the spreadsheet except it recommends over 60 regiments. r/eu4 • Ideal army composition in 2023?. Such that at 16 tech I have 8 cavalry in an attack. Like the berserker at Stamford bridge. When going into a big fight you just combine 2 half-armies into the battle if need to. excortbabylon, jucydate app free download for android

970 votes, 89 comments. . Eu4 ideal army composition

For instance, early artillery techs aren't very strong so you might as well just not waste the money on that many of them until the late-midgame. . Eu4 ideal army composition liquidtight flexible nonmetallic conduit type fnmcb table c5

r/eu4 • Ideal army composition in 2023?. Glom them together into a huge fleet in war time, and they'll make up for their individual weakness with sheer volume of fire. any tips on army composition and stuff like that would be helpful Reply. Artillery shouldn’t be taking casualties so you don’t need extra regiments. Support loyalists decreases LD by 20%,but will cost you a percentage of your income to maintain it. You want equal frontline and equal backline so the infantry doesnt clog up the battle when the width is used up. Also how does artillery affect siege? I understand that having just 1 artillery unit gives a +1 to the siege but after that i don't understand how much i need for +2 and beyond. Europa Universalis IV is a strategy game that demands careful planning, and a crucial aspect of the game is your army's composition. I think 4 cav is the max you want for any size stack, so late game just scale it up to like 15/4/15 20/4/20. Sang-e-Meel Publications. Even without Econ, the cost would only be 21% higher, while your damage. Almost always I keep a 3-1-2 composition until mod-game, when I switch to a 5-2-3 composition, then in late-game to a 5-1-3 with bigger overall stacks. The easiest way to search for stuff in the EU4 directory is to add the whole thing to the windows search index You can then use the content: command in front of the search term and it'll search the contents of all of the text files in the folder for that term. The real trick is to start a spy network and time the arrival of your colonist and your army to when the CB is ready. A 5% discipline advantage turns a loss by 5% into a win by 5% and a 10% discilpine advantage in the same battle goes from 5% loss to 13% winning. At this point you should get 4-6 artillery per army, still mostly for the siege bonus, as contraty to before, where 1 artillery was good, and any more was just wasted money, they are now at least not useless. Ideally you want cannons on the back row and infantry/cav (Composition depending on the nation you are playing) on the. Year is 1477. Hello everyone and welcome to the dev diary regarding a new update for Formables Expanded! This update has long been in the works and backed up a bit due to personal matters on my end, but finally it’s here and ready to be played. In eu4, what should be my. If I'm not mistaken, the optimal army composition consists of your combat width full of artillery, 40% of the width of cavalry and then 60% multiplied by 1. You can see some of the testing on my post history. Notably this does not include allies provinces. With aristocratic, full cossack loyalty, Polish ideas, and the regiment reduction from quantity, you can get cavalry down to 10g each, the. 323K subscribers in the eu4 community. I've never gotten this far, so I'm happy I did it ironman. The Thirty Years' War was one of the most consequential in European history and its effects rippled throughout the world. 2: All of them. A place to share content, ask questions and/or talk about the grand strategy game. Western non-hordes start with a limit of 50%, so if you have as many cavalry as infantry in an army you're scraping the limit. If I'm not mistaken, the optimal army composition consists of your combat width full of artillery, 40% of the width of cavalry and then 60% multiplied by 1. First time playing Venice in forever, it really is a fun gaming experience. 1K votes, 159 comments. 841 votes, 39 comments. A place to share content, ask questions and/or talk about the grand strategy game. reReddit: Top posts of February 3, 2019. 324K subscribers in the eu4 community. A bigger stack would be 16/4/12. Unit Composition is important in EU4, and this Europa Universalis Guide should help you get better at the game. 323K subscribers in the eu4 community. The backrow is only used by the artillery, so artillery allways adds extra damage, however. 132K views 3 years ago #eu4. Tech 16 (latest tech 22): delete cavalry and fill your army with combat. 2K votes, 40 comments. Once you get Mil tech 19 or so, you get a war academy that gives you +. If your behind, and don’t outnumber the Ottos 2. Army Composition Through Early to Mid Game. This page was last edited on 10 April 2015, at 21:07. My general was pretty basic. As is the case for many strategy games, context may significantly change what you are going to need. Try playing with nations who got missions for their vassals to get -25% or more. Tech 16 (latest tech 22): delete cavalry and fill your army with combat. At the start of the game in 1444, a standard European country will have a combat width of 20. In this guide, we will reveal the best army compositions for different. You should smack the hell out of anything. These include: your own provinces, vassal's provinces, and an opponent's provinces you control in a war. r/eu4 • Ideal army composition in 2023?. r/eu4 • Ideal army composition in 2023?. r/eu4 • Ideal army composition in 2023?. If I'm not mistaken, the optimal army composition consists of your combat width full of artillery, 40% of the width of cavalry and then 60% multiplied by 1. In this part, we discuss ideal army composition and why use of cavalry should be. For example, at tech 32, an ideal army composition before considering monetary costs or supply limits would be: 42-46 infantry, 10 cav (optional), and 40 artillery. A place to share content, ask questions and/or talk about the grand strategy game. 16-4-10 for a 30 stack is probably the best way to go. Aug 6, 2020 @ 6:38am. The combat width thing is. Make your army big. In fact it was SO powerful in EU3, that it got seriously nerfed in EU4: You can only use 1/2 of the squares behind your frontline units and ART takes double damage when fighting in the first row (not sure if that is documented anywhere, though). 324K subscribers in the eu4 community. 10 infantry may be replaced with 10-16 infantry mercenaries. 322K subscribers in the eu4 community. EU4 1. Sometimes they will declare and sometimes they won't. France appears to have entered it from Burges, and could move from there to either Labourd or Navarra, because you can move from a fort to friendly territory. My only problem with that is the flags, they are ugly af and don't even match with the nation. 46 votes, 26 comments. This is the perfect army composition when you want to win a battle and are not constrained by force limit, money, manpower, attrition and. That's technically ideal army composition, but depending on your national ideas and how you're playing you may want to build them slightly differently. Later in game I usually go to x+4, having maintained the same cavalry in each army. 35 Question Been playing EU4 off and on for a number of years now, and for a while I've been running an army composition of having 4 cavalry for every stack I have (assuming I can afford them, ofc). How many infantry do I need? How many cav, etc. It's to have enough infantry so that Calvary doesn't get the not enough support malus and enough infantry and Calvary that artillery will not be on the front line. Tech 7: add at least 1 cannon to the fighting stack, to get +1 at siege. Now you have a 70% for inheritance. Also 4 cav in the early game is a joke for a rich nation. I had France Austria Denmark and Müneser (for quick favors and rip spelling) and we won the war. Reply More posts you may like. Otherwise, you’ll want to fill the engagement width with fighting ships. Lowered Base Crown Land Influence to 60%. If you’re really intent on playing a small country, try one of the free cities in the Holy Roman Empire. I know of the spreadsheet except it recommends over 60 regiments. In this guide, we will reveal the best army compositions for different stages of the game, from early to late game. 60K views 4 years ago EU4 Basics. A bigger stack would be 16/4/12. Typically, this is made up of 3 different types of units to fill the Primary, Secondary. So a good army composition might be 32 front row infantry + 8 spare units = 40 infantry and 21 artillery to get the maximum siege bonus on a star fort capital (level 6 + 1). 322K subscribers in the eu4 community. I'm more practical when it comes to army composition (subdividing into equal composition armies, etc). Humanist idea, and drop your cavalries for full front row infantries. Benito2002 • 5 yr. r/eu4 • Ideal army composition in 2023?. 841 votes, 39 comments. In the case of multiple attacks from different directions, the worst modifier is used for the whole attacking force. 322K subscribers in the eu4 community. The Ottomans outnumbered the Byzantines exponentially by the time they finally took Constantinople. As for cavalry, they are very expensive and for most nations, which don’t have cavalry combat ability modifiers, 2 or 3 regiments per army may be enough for most of the mid and all of the late game. Here, a minimum of 4 cavalry units (2 on each side) is required. 31 does to horde, but the meta is now 100% cavalry for Tengri Horde from start to finish. Say what? My best provinces can support 41 units at best (in my current Bohemia game for example) at this point of the game. If my enemy army has 10 regiments in the front row, I use a 10 infantry and 2 cavalry army. The backrow is only used by the artillery, so artillery allways adds extra damage, however before certain techs, the damage is. The forced non-movement for a day is intentional, as far as I know. 145 votes, 10 comments. 76 votes, 21 comments. Money will never be an issue again. This decision is always available and gives information on the best army composition based on your current military technology. Western non-hordes start with a limit of 50%, so if you have as many cavalry as infantry in an army you're scraping the limit. Hey, first time posting here in a while. The real kicker is tech 22 though, it almost doubles the damage that artillery does. Jump to latest Follow Reply. Conquer Livonian Order and Riga. 322K subscribers in the eu4 community. Trabajo Fotogrametria -. 10 infantry may be replaced with 10-16 infantry mercenaries. ^ J. Jul 18, 2018. All you need to do is bump your stability up to at least 1 (so just save up about 500 admin power) then be ready to spam 'raise autonomy' on provinces until average unrest is good enough to end the war. Start with infantry. r/eu4 • Ideal army composition in 2023?. This page was last edited on 10 April 2015, at 21:07. I do TONS of italy runs and they're always a push over after 1600. r/eu4 • Ideal army composition in 2023?. A place to share content, ask questions and/or talk about the grand strategy game. 30 Emperor definitely has changed a lot of things in the game and army composition is somewhat reflected in those changes, especially with the new mercenary companies playing a much bigger role in. . github unblocked games sites