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Each possible pair of ideas from different types (i. . Eu4 admin efficiency

In my Savoy blob game it's ~1660 and the entire Admin idea group has paid for itself in coring cost reduction plus admin tech cost reduction. The "Unify China" CB is pretty nice. OE can be completely ignored since you can core everything before the 10 months for rebels to rise are over. There are three kinds of development in a province - base tax, production, and manpower, corresponding to administrative, diplomatic and military power respectively. 02 Militarization of state; An Army with a State. Just verified none modifier affects the required mandate to convert a tributary into a vassal, it's just a plain 40% of the current development. As it stands now the majority doesn´t play their games past the 1600s and reducing admin effeciency is a step in the wrong direction. To complement the above answer, administrative efficiency is raised on level 17,23 and 27 and is what allows you to take more teritorries in peace deals and to core them at a lesser cost in the late game. Extremely high admin efficiency (think 85-90) is incredibly powerful. Europa Universalis IV. The -25% CCR is fantastic as well as the 5% Tech Cost and Discipline but the rest of the ideas aren't really that great. What does admin efficiency do eu4? Administrative efficiency directly reduces core creation and diplo-annexation costs. Take all coastal provinces, remove all of the devastation, then if you want the mandate, declare and take ONLY the mandate and money. 5% discount on admin tech, or 27 points per tech. And this isn't much. 5 with full cores). Jump to latest Follow Reply. Admin-Offensive = If you are playing as an Iqta Indian Sultanate with a vassal horde, the 50% vassal income contribution is very powerful. Diplo annex cost reduction only reduces dip annex cost with DIP. It also reduces the impact of province development on overextension, warscore cost and aggressive expansion, allowing for much larger territories to be conquered at once. As have been said, the effect is capped at 100, but going higher gives you a nice buffer. 10% at tech 23. Power Creep is a universal Evil. In general, it is better to stack the modifier that you have more of, and that's the reason why CCR and province WS cost reduction. Absolutism means unrestricted and unlimited rule and is represented in EU4 by how ruthless and efficient a government is. Moved capital to the new world. Increasing your admin efficiency will increase the amount of land you can take before going over extended. Feb 3, 2021 · Europa Universalis IV. PowerSchool is a student information management system used in many school districts throughout the. And the one thing the lategame of eu4 doesn´t need is more tedium. and Governing Capacity. I previously had a thread asking what tag you guys thought it was better to end on, Italy for the -25% CCR (-50% with Administrative Ideas) or Germany with the 10% Administrative Efficiency. First World Conquest, 90% Admin Efficiency starting as Poland. is_foreign_claim = yes/no (returns true if the province is a (permanent) claim of any country which is not the owner of the province. So while messing around with the console and looking around peoples missions, I obviously. 7 The Royal Commission Act. to Austria: +5% admin efficiency - a bonus depending on your religion (most likely +50%. And because the effects of admin efficiency rises logarithmicly that last 10% effect coring cost a lot. You can get 70% more through admin tech and absolutism so only. No idea how it was done before absolutism with its additional 30% admin efficiency. 0 unless otherwise noted. The 10% from the viceroyalty of the Deccan are very helpful and 30% from 100 absolutism 30% from admin tech should be standard for a WC. Dithmarschen owns at least 4 provinces in the following areas: Lower Saxony. Furthermore war exhaustion is hurtful but with hegemon and inno ideas it can be passively reduced quite a lot. Now scan for 100. EU4 Cheats is a searchable list of all EU4 Console Commands for the lastest version on Steam. If you become Germany as Prussia, you will still get the Prussian monarchy though, so the -50% Governing cap will still be there, which players. Meanwhile, for peasants like us, we have a job and then the eu4 job. Administrative Efficiency: you can select from among four advisors instead of three. Stacking admin efficiency pre-absolutism, pre-tech 17 upvotes. Type the name of a console command into the search box to instantly search 305 EU4 commands. R5: After recently playing a Prussia game where I stacked a fair bit of admin efficiency I realised that it was possible to get 100% permanent admin efficiency (not using temporary bonuses like the horde mission). Warscore cost from CB is actually multiplicative after the 1% minimum cost for provinces. Administrative Efficiency +5%. 100% admin efficiency!!!! (if you do the math) : r/eu4. Other than that, prussia has no good WC ideas specifically, so it might be easier to do a nation with core reduction or conversion/tolerance bonuses. High admin efficiency + revolution CB + high absolutism + vassals and client states for feeding/integrating and you can gobble up absolutely insane amounts of land in the last 80 years of the game. Solid list, though I would move some of the modifiers one tier higher of lower. Now if you have +35% Max effect of absolutism (which is possible as Japan with the right government reforms) absolutism at 100 still gives +5% Discipline and +30% Admin efficiency but absolutism at 135 gives +6. The Time is Right to Prioritize Administrative Efficiency. should be the majority of your full states. 0 unless otherwise noted. Admin Idea Groups. roznekonta • 2 mo. This is the lowest core cost possible in EU4 – it costs 3 admin points to core a 30+ development province (6 for a full core, which is irrelevant since I only have like 3. When I first read about it, I was sure that it will be nerfed to 5% at most, lets see what will come. 25% discipline) - but whether this is worth it is up to you. 10% more trade efficiency = 10% more money from trade (it's additive though, so the more modifiers you get the less efficient it will be. In general, it is better to stack the modifier that you have more of, and that's the reason why CCR and province WS cost reduction. Implement the administrative reforms. 30) from admin techs 17, 23, 27, each one adds +10%, +30% total Age of Absolutism ability adds +5% but disappears in the next age various national ideas, missions, and other tag-dependent. I'm trying to get the 10% absolutism modifier from the Berlin monument, but it's now physically impossible for me to even complete the mission that gives me the modifier, since there is no country strong enough left to rival me (I have close to 10k dev alone, and the entirety of Europe vassalized through. In EU4, there. In Stellaris there are buraucrats that increase admin cap, but it isn't a actual resource. It is at least 1570, but before 1600. Blob out normally, making sure to fulfill your missions, but don't feel the need to rush, you have until Admin. This is due to the fact that tax does not scale throughout eu4 as well as trade, production, and manpower. Done in less than 50 years if you ask me. Admin efficiency does not increase coring speed, and CCR does not reduce OE from land or WS cost. Implement the administrative reforms. NIs -20. What is important about this is that if the mission 'Invade China' is completed then for 20 years you will get +10% administrative efficiency. Fortunately, there are a few simple steps you can take to reset your password and get back into your M. By this time i had only a couple islands in the philippines, and some island hopping colonies straight to America. If neither is true take yearly absolutism. Either that or just introducing more ways to remove dev. Go to eu4 r/eu4 • by. It also reduces the impact of province development on overextension, warscore cost and aggressive expansion, allowing for much larger territories to be conquered at once. The Celestial Reforms are good, and some of the edicts are, too. Having administrative efficiency, Absolutism, wonders, age bonus, ext. Then you will get both better military bonuses better expansion bonuses and republican tradition if your still a republic. Jan 24, 2022; Add. You will also need a long border with rivals and not nesecerily build optimal forts just to get a bigger effect from the modyfier. OE can be completely ignored since you can core everything before the 10 months for rebels to rise are over. It's better then halving it actually because almost everything in EU4 is additive so anything that reduces just gets better and better. I'm currently in a Prussia save, and highest I can see myself getting is 70-75% (30% from tech, 40% from absolutenessity and 5% from age of. It's basically a job for him. OE can be completely ignored since you can core everything before the 10 months for rebels to rise are over. Players can increase province development values by using monarch power. The rate it decreases can be influenced by ideas or advisors that provide “better relations over time. NFL NBA Megan Anderson Atlanta Hawks Los Angeles Lakers Boston Celtics Arsenal F. The 20% CCR is essentially 27% reduction after Admin idea is taken (75% coring cost -> 55% coring cost), more if there are other religion/government bonus. Click on the name of a command to visit its command page for more help and examples. I'm trying to get the 10% absolutism modifier from the Berlin monument, but it's now physically impossible for me to even complete the mission that gives me the modifier, since there is no country strong enough left to rival me (I have close to 10k dev alone, and the entirety of. Some nations get even more permanent modifiers here (Austria, Sardinia-Piedmont, Provence) admin efficiency (so waiting is a good option until you get some). If you trucebreak it'll be done by early 1700s. 3: You need to have a few 299 dev vassals to annex at the first admin efficiency point, and you need a powerful economy. Archived post. Justice_Fighter • 5 yr. Redirect page. 1- Yes, as a step to form Yuan (you can't form it as Manchu). There is total 30% from tech 27, 30 % from absolutism, 5% from age bonus and 5% from the iberian wonder. To get this, you must start as Dithmarschen, as one of their missions gives +5 admin efficiency. Because it's 15/60 points for 5%/10% admin efficiency, as opposed to the 30 points for 20% CCR. so each 400 spent gives 4. Admin efficiency reduces OE per dev, ADM/DIP per dev, and AE per dev, essentially 'shrinking' the world. 2 - Early. Admin efficiency reduces all of this, so with 90% efficiency + CCR reduction you can probably core every European province for 5 or less Admin points in a matter of months. 2 - Early. Nov 11, 2023 · It is at least 1570, but before 1600. Dithmarschen, sardinia piedmont, Prussia and Germany all have a mission. But the -5% admin effeciency and the +100% stabcost will result in a lot more tedium in the lategame. (+5% admin efficiency from mission, le epic space marine memes) France (+10% manpower recovery from missions, free PU CB on spain if you haven't eaten them/pissed them off too much with your AE by the time you finish that mission) Croatia(-5 years of separatism). Administrative efficiency directly reduces core creation and diplo-annexation costs. R5: I managed to get a 6/6/6/6 military leader. ) If you manage through the entire tree, and get tired of playing Savoy, no worries. 45, 0. Both beat the Military Hegemony, which only improves it by 5%. 21, this is the only version you can do this. Going from 75 to 80 CCR (effective -20% reduction to coring cost/time) is a lot more important than going from 0 to 5 Admin efficiency (effective -5% reduction). Administrative efficiency; Since wide nations are mostly conquering provinces, CCR can help them budget their admin mana spending. The thing about CCR is that you can get it from game start while you need to wait until 1610 for admin efficiency. 5099, Increase/decrease of mercantilism (to choose). Oct 14, 2023 · Administrative technology is the broad group that makes new government types available, increases production efficiency, unlocks national idea slots, and enables the construction of a wide range of different buildings, most of which are related to issues of stability and income. The thing about CCR is that you can get it from game start while you need to wait until 1610 for admin efficiency. Furthermore, it lowers the impact of conquered provinces’ development on: Overextension; War Score Cost; Aggressive Expansion. Implement the administrative reforms. Before admin efficiency, you pay 5 adm per dev for territorial cores and 10 adm per dev for full cores, so you save 1. R5: Hello everyone, I tested maximum Administrative efficiency and Province war score cost. In my campaign, I ended up going with Germany and boy what a good decision that was. What makes the Mughals disgustingly Overpowered is it's Government that allows you to assimilate cultures and has a massive heathen tolerance bonus and it's fucking huge mission tree that gives you the +10% admin efficiency. One of them is the aforementioned Mughals, since if you convert to Hindu as them you can get 82. The more you have, the easier conquest is with more admin efficiency. Europa Universalis 4 Wiki Active Wikis Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Content is available under Attribution-ShareAlike 3. Admin has an innovativeness gap that grows to 3. You can get thousands of development in such a short amount of time because of it. Each possible pair of ideas from different types (i. Innovative will either save you mana or money (if you don’t promote advisors). Another way to look at it: you need 50 to half the cost. This would cost. this is before imperialism. This page was last edited on 3 February 2021, at 07:27. Plus putting points in admin idea group slows down acquisition of another idea group. If I'm -1 and stable that's fine. 1470: focus admin, get admin tech 7 put all admin points in to eco ideas. The province is probably 4. We will restrict ourselves to ironman compatibility, achievement support. Dithmarschen gains permanent claims on the following area:. And the following other things increase admin points: estate privilege for the clergy having more than 50 PP (great powers from the rights of man DLC comes in handy for that). ; About Europa Universalis 4 Wiki; Mobile view. Also apparently cash is capped at one million ducats now. Increasing Admin efficiency of annexing country (monuments, adm techs 17/23/27, some missions?, ideas?) Autonomy changing in target provinces; Vs. r/eu4 • The impact of terrain in EU5 should be far greater than in EU4, at least in the early game. i'm kind of confused with how -core creation cost modifiers stack. Type the name of a console command into the search box to instantly search 305 EU4 commands. Okay, so let's compare. Espionage Ideas. The Careful ruler trait and Just Demands event hitting in the perfect moment were the icing. Redirect page. In practical terms, each step reduces the multiplier by one. Content is available under Attribution-ShareAlike 3. 25 adm per dev(2. They abstractly represent all government employees, everyone from tax collectors to constables (but not teachers, that is the job of clergy POPs). Going from 70% admin efficiency to 65% is a big loss, as what gave 60% oe before now gives 70%, but going from 0% to negative 5% isn’t nearly as bad, since now what was 100% is now 105%, requiring a puny reduction in land taken. It was Russian-leaded and by definition an empire, but not the state historically known as the Russian Empire. There are only a few ways to get it, though one is. R5: The Mughals get a reward of a permanent 10% admin efficiency at the end of their mission tree. It also reduces the impact of provincedevelopment on overextension, warscore cost and aggressive expansion,allowing for much larger territories to be conquered at once. While going through I found out about the 90% cap in the game but still decided to get 100% anyway. It is at least 1570, but before 1600. Dithmarschen 90% Admin Efficiency World Conquest/How to get the spice girls achievement. 5% initial success rate, only consider rebel factions with at least 10% existing monthly progress chance = 12 total unrest = 0. By Anushka Mehta. When you hover over the make core button, you can see that for each level of administrative efficiency, you get 20% off the coring cost. 30 update, I was wondering if someone tried to get 95% administrative efficiency. The classic Colonial opener of Exploration-Expansion only pairs with Aristocratic for three free policies. Advisors can be managed in the Court panel of the Country interface. I believe admin efficiency should increase GC. Then you will get both better military bonuses better expansion bonuses and republican tradition if your still a republic. Before 1. There is total 30% from tech 27, 30 % from absolutism, 5% from age bonus and 5% from the iberian wonder. I've decided to try a game with Administrative Efficiency stacking, possibly building into a WC. Meanwhile admin efficiency through Absolutism would still be available to give that major boost to expansion speed that admin efficiency is more broadly used for now. 1 has at least 50 cities; ×1. You start with 100% province warscore cost (hence PWC) Minus 45% that is 55%. You have 7+ Tolerance of the True Faith and your lands are. Just verified none modifier affects the required mandate to convert a tributary into a vassal, it's just a plain 40% of the current development. taurus serial number decoder, salons near me that are open

Austria is the strongest trade power in Canton or Hangzhou trade nodes. . Eu4 admin efficiency

then Mughals gains 15 government reform progress. . Eu4 admin efficiency genesis lopez naked

When the admin efficiency from absolutism wasn't capped in 1. +1 mil feels so underwhelming as a comparison, I guess the old eco hegemon vs mil hegemon debate is back. It utilizes the Hanover mission that gives the Ascendancy over Northern Germany -20% AE modifier for 30 years as well as the Prussian mission The Prussian Rhine yielding -15% AE for 20 years. 66 ducats per month. Well, now you'll never have to worry about aggressive expansion again and don't have to make cores at all. After applying CCR, administrative efficiency is applied multiplicatively to reduce the admin cost of coring. It is absolutely doable to get to WC with this much time left. Admin efficiency goes to 90%. Increasing Admin efficiency of annexing country (monuments, adm techs 17/23/27, some missions?, ideas?) Autonomy changing in target provinces; Vs. This page was last edited on 17 June 2020, at 17:19. The province is probably 4. Or 27,7 (13,8 for territorial cores) per month. Dithmarshen: +5% admin efficiency +20% spy network construction +30% rebel support efficiency +20% goods produced modifier. Whereas, that 10% admin efficiency doesn't hit 27% reduction until 65% admin efficiency (35%. 1 weight, mil 0. 6 Manueline Architecture. Hover over a cheat code to view detailed argument explanation. The -50% from being a trade company and the -50% from the town hall stack and give -100% governing cap so all your TC provinces only cost 1% governing cap. Furthermore, it lowers the impact of conquered provinces. If you need the adming points much more than the money from the higher stability I'd even suggest staying at 1. There are only a few ways to get it, though one is. Administrative technologies will grant a +20% production efficiency bonus and -0. CCR reduces time and cost. Absolutism means unrestricted and unlimited rule and is represented in EU4 by how ruthless and efficient a government is. This page was last edited on 3 February 2021, at 07:27. The thing about CCR is that you can get it from game start while you need to wait until 1610 for admin efficiency. It starts at Basetax 4, then BT 3, BT 2, and ends up at BT 1 late game. If you're trying to blob the three main ones are Establish Lifan Yuan (10% CCR), Rein in the Factions (2. If you’re not hurting for money, it’s not really necessary if you’re still working on an idea group. Each point of absolutism gives bonuses to your army discipline, your administrative efficiency, and your provinces’ retention of foreign cores. New comments cannot be posted and votes cannot be cast. Content is available under Attribution-ShareAlike 3. This thread is archived New comments cannot be posted and votes cannot be cast. I previously had a thread asking what tag you guys thought it was better to end on, Italy for the -25% CCR (-50% with Administrative Ideas) or Germany with the 10% Administrative Efficiency. This grants you -15% construction cost and +33% national manpower modifier in addition to the usual +20 global settler increase (and now the reduced uprising chance. You can also form Mughals for +10% with their Deccan mission, and Russia and/or France for +5% each. This thread is archived New comments cannot be posted and votes cannot be cast. EU4 is a game with a lot of math going on behind the scenes. Forgetting your Mac admin password can be a frustrating experience, but it doesn’t have to be. I don't think Paradox cares. Going from 75 to 80 CCR (effective -20% reduction to coring cost/time) is a lot more important than going from 0 to 5 Admin efficiency (effective -5% reduction). Conclusion: 90 % admin efficency + province warscore cost reduction from bein a theocracy (+diplo ideas) are really strong. But the admin efficiency from tech is still used, at least when calculating the coring cost and it also shows up in the tooltip there. When I first read about it, I was sure that it will be nerfed to 5% at most, lets see what will come. First World Conquest, 90% Admin Efficiency starting as Poland. Admin Efficiency list. - 5% Admin Efficiency from Savoy, 5% from Austria and 5% from HRE. If I'm trying to blob as a nation without natural coring cost reduction, I always take admin ideas first. This is. 5 weight. So if you want to conquer the world fast, CCR is a lot more relevant. However, it’s much more limited than people think, because it’s so much hassle to setup. Day 1: Focus mil, try to get halfprice mil advisors, save mill rush tech 4 and 5. 90%admin efficiency + revolutionary cb is overpowered!!! So I was looking at admin efficiency in the wiki and it i realized you could get 90% admin efficiency (which is also the cap) I started as dithmarchen did its missions which is conquering 50 provinces in germany to get my initial 1%admin efficiency. The 20% CCR is essentially 27% reduction after Admin idea is taken (75% coring cost -> 55% coring cost), more if there are other religion/government bonus. Maybe not full value (-25% core costs for 25% admin efficiency), but even reducing the base costs to 30-50% at admin 75% would go a long way towards making the large scale conquests that happened historically actually do-able. Dithmarschen owns at least 4 provinces in the following areas: Lower Saxony. com] for extra admin efficiency). As RyubosJ said it is unlocked at admin tech 23, but then it's only 25% extra efficiency. Austria: +5% admin efficiency - a bonus depending on your religion (most likely +50%. So it pays for itself after coring 800/1. And tech 27's year is 1760. 100 admin efficiency. In eu4 administrative efficiency is one of the most important aspects of the game as it helps the AI and the player expand way more faster and have the abili. It increases three times in total: once at admin tech 26 (50% efficiency) and admin tech. 0 unless otherwise noted. 30 with cossacks dlc) r/eu4. With Aristocratic, you get 10% production efficiency. Also, no need for a Multiplayer one because: S tier: Inflation guy, Trade guy, Production guy, morale, disc, manpower, forcelimit and occasionally reinforce speed guy. It takes 50 adm eff to half the costs. And so, even though getting the max absolutism is not super easy, even newer players should know should go for it, when playing an expansionist game. One of them is the aforementioned Mughals, since if you convert to Hindu as them you can get 82. We will restrict ourselves to ironman compatibility, achievement support. If you don't specify a country tag, the administrative power will be. Fun fact: there is another way to get the 85% admin efficiency that I can see, which also has the bonus of additional core cost reduction. This isn't the max, you could theoretically get 80% admin efficiency (though only 75% is doable without jumping through a lot of hoops) Zarion222. There is total 30% from tech 27, 30 % from absolutism, 5% from age bonus and 5% from the iberian wonder. then I culture shifted to prussian and. Content is available under Attribution-ShareAlike 3. Cultural Understanding: ADM: National Tax Modifier: +10% Morale Hit When Losing a Ship: -33% Humanist Ideas. To complement the above answer, administrative efficiency is raised on level 17,23 and 27 and is what allows you to take more teritorries in peace deals and to core them at a lesser cost in the late game. I was curious if anyone knew any other advisor combo events? < >. While yes they are essential for WC, not every run is a WC. 5 + 5 + 5 + 5 + 10 + 70 (From tech/absolutism) = 100 Admin efficiency. , but added permanent 5% adm. This command removes 50 administrative power from Iceland. It just makes sense. Early game, admin 0. Mughals : gains 50 administrative power. has a war exhaustion. 95K subscribers. annex cost itself seems to be uncapped. 1 has national focus set to administrative power; x1. . craigslist jobs food and beverage